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Final Fantasy 14's Tower of Zot Dungeon and History Explained

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작성자 Gustavo 작성일 25-11-19 22:19 조회 3 댓글 0

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Havoc. Destruction. Chaos. All in the name of self interest and fulfillment. No regard to the laws of humans, nor the laws of nature. All that matters is your final goal. Your absolute creation! If this sounds familiar, or is speaking to you, then it might be time to take a break from the inter


Tower of Zot is a level 81 instanced dungeon that players can run with other players or with three other NPCs controlled by the computer thanks to the Trust system introduced in Shadowbringers. This location is one of the towers that sprung from the land in the post-Shadowbringers patches , and they are incredibly dangerous for tempering whoever gets close to them without being blessed by the Echo and bringing forth Lunar primals as a means of defense. The Scions collaborate with a group of alchemists who devised a means to access these towers without the Echo, by employing talismans made out of dragon sca


There are more direct connections to Final Fantasy 4 too. The actual tune that plays throughout the dungeon is Masayoshi Sokken's cover of Nobuo Uematsu 's "Golbez, Clad in Darkness," the villain's theme in that game. The new version sounds menacing as players go through each floor fighting up until the top, only switching up for the boss theme when facing the Sisters. Still, the most interesting part is what happens after they win. In the original Final Fantasy 4 , the villain flees and the white mage teleports the heroes out of the tower before it crumbles. The same happens in Final Fantasy 14 , except this time around the villain fled even before the Scions came in, and instead of teleporting they cast a levitation spell once the tower disappears so they can safely float to the ground along with every tempered prisoner inside


Nidhana, the leader of these alchemists, led the effort to develop the talismans and employed the Warrior of Light's help in order to craft them, and eventually test them. By carrying one of these, the Arkasodara alchemist managed to get inside the Tower without losing her mind, but once there was attacked by Fandaniel himself, one of the big baddies in this expansion. After taking her captive and exchanging taunts and history with the Warrior of Light, he fled the scene leaving the players with the question of how to proceed. Luckily, the Scions realize the tower should have a core they can attack to bring it down, and that now that they have proven means to access it, there is nothing stopping them from running a full-frontal assault. Also, this is the first new dungeon players are able to run as sages or reapers, the new jobs in the Endwalker expansi


Zhongli, like the rest of us, enjoys the company of others. When it comes to money, he’s often downright reliant on them. It’s not that he doesn’t care about others, he just doesn’t think about them a whole lot. Watching out for your own self-interests doesn’t outright make you a bad guy, tho


The Warrior of Light leads a group that attempts to reach the core while the rest of his party, the healers, in particular, tend to the captive wounded. The Tower will continually try to heal itself by drawing life force from the tempered who can't be removed from captivity without being killed, so the solution is to just heal them so they don't die while the main group presses on. As players run through the dungeons, they will see a hellscape to the sides with people between life and death and bridges connecting each platform to the next with several tempered Imperial soldiers and mechs acting as the mobs, but there are bigger dangers ah


The Tower of Zot has three powerful bosses that players need to defeat in order to make it to the end. These are Minduruva, Sanduruva, and finally, Cinduruva, which are very clearly the Magus sisters seen throughout several other games on the series. The names are slightly changed in order to reflect Endwalker's Indian influences, but these are very clearly Mindy, Sandy, and Cindy. Players will have to defeat each of them one by one, but by the end of the dungeon, they will have to take all three of them on and withstand their infamous Delta Attack, which is three overlapping area attacks at the Tower of Zot that will require constant repositioning in order to surv


Towards the end of the long tunnel coming from The Glowing Narrows, there will be a steep drop-off with Rethel waiting at the bottom . Hit him with a Plunging Attack on your way down to get the fight started and obtain your final


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