Similarities Between Black Myth Wukong & God Of War Ragnarok
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작성자 Juliann 작성일 25-09-17 18:37 조회 39 댓글 0본문
Breaking records on Steam with over 2.2 million concurrent players, Black Myth: Wukong has been a major success for Game Science after four long years of fans waiting for its release. With an incredible opening spectacle, true next-generation graphics, and combat that rivals many other action RPG titles, Wukong has already stamped its place as a classic in the genre.
With comparisons made to similar games such as Sony's Santa Monica's God of War franchise, there is no doubt that plenty of what is seen in the studio's latest installment in Ragnarok , is very much alike what players are currently experiencing in Game Science's blockbuster entry.
With Kratos wielding the Leviathan Axe, Blades of Chaos, and the Draupnir Spear , players have a plethora of special abilities to choose from for each in God of War Ragnarok . These are primarily used to stun enemies or bosses at much faster rates and maintain separate cooldowns, and players will largely benefit from upgrading their preferred skills throughout the journey.
Black Myth Wukong takes a very similar approach despite the Destined One only utilizing a staff, and players have the opportunity to switch between different spells where it matters most, which also operate on cooldowns. Aside from the spells and abilities at the player's disposal, the combat systems in Ragnarok and Wukong maintain strong similarities in movement and the importance of mixing in light and heavy attacks.
Unlike a plethora of other action RPG titles that allow players to find armor sets via exploring open-world maps, both Black Myth: Wukong and God of War Ragnarok take a different approach. Considering the various amount of locales that are present in both games and their semi-open world-level design, armor WukongChronicle is typically crafted in the aftermath of overcoming particular enemies and bosses.
This is relevant as a variety of enemies utilize elemental attacks, which many armor sets can defend players against. It is highly important in Game Science's new IP, as some encounters will be decided depending on how efficient players' reactions are with perfect dodges, or if they have the appropriate gear equipped.
There is no denying the breathtaking nature of God of War Ragnarok 's opening sequence, which kicks the narrative off right where it ended with Santa Monica's 2018 installment with an encounter with Freya. The game's opening segment eventually ends with an engaging battle with Thor, and future boss encounters manage to maintain the same high levels of impressive spectacle.
Black Myth: Wukong follows in the same vein as the critically acclaimed PlayStation title, not only with its epic opening segment boss battle playing as Wukong but continues to produce high-quality boss encounters throughout its runtime. This is especially thanks to Unreal Engine 5 , providing almost lifelike sequences on screen.
With the majority of God of War (2018) 's narrative and gameplay experience, players would be accompanied by the Ghost of Sparta's son Atreus. Considering the large amount of success that stemmed from this, Santa Monica followed this up in Ragnarok , not only with Atreus as an ally but also with Freya.
Black Myth: Wukong features a very similar segment, which sees the Destined One in combat alongside Zhu Bajie, who deals a sufficient amount of damage to enemies while healing the player. This is an easy reminder of how ideal allies such as Atreus and Freya are in Ragnarok .
As aforementioned, both games treat armor and weapon build acquisition in similar ways, which also applies to loot materials. Instead of finding gear in chests, materials that help the Destined One or Kratos craft high-quality gear are found there instead. This is what allows players to step away from main objectives, and dive into exploration for necessary materials.
The comparison here is evident within the animations and camera work behind both characters while opening the chests, and there are many across realms in Ragnarok , and the same in Black Myth: Wukong . It also helps that fast travel is possible, so if players happen to miss any important loot that can be crucial to overcoming the toughest enemies, they can always track back to ensure they are readily equipped.
Whether developers at Game Science looked toward Santa Monica's God of War franchise as an inspiration for its opening segment and gameplay elements throughout the journey to collecting the six relics, it is clear to see that there are a plethora of similarities present, specifically within customization, loot, and gameplay.
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